What's the break-even point?
Post by iconPost by DonJuan21 | 2019-06-29 | 04:30:41


So I'm watching all the top VSR boats having a beach party near the finish of the Marseille challenge. I noticed something similar toward the end of the JV. Top boats going out with clearly no time to finish the race, just to kill time taking cruises.

That means to me that they are simply out to collect cards for a payout after the race closes.

Nothing wrong with that.

But it also implies that they aren't paying Euros for the full package, hence their pay-to-play modus operandi is using VR Credits to buy options, not money.

Nothing wrong with that either. Well done.

What I'm wondering is, where does one have to finish on average, to earn enough VR Credits to continue the scheme?

DJ21

commenticon 2 Comments
Post by iconPost by YourMomSA | 2019-06-29 | 05:19:50
I don't know about the others, but I do a mix. I buy full packs when I'm doing races where I want to go all out to try to win AND I think I'll need to use a lot of cards. Like the current Magellan leg, where navigating the strait is going to require an insane number of programmation cards. In the past, I bought full packs quite often, but less lately because I think they raised the cost at some point. Over time, I accumulated something like 40,000 credits, largely from earnings on races where I paid for full packs. Well... at some point you need to go ahead and spend those. So in races I want to do casually, or races like record attempts where you often can do well without using a ton of cards (and where you also get a month to collect 6 cards per day like you've observed a bunch of us doing near Carthage), I use the credits.

So for me, it has more to do with the nature of the race, and how seriously I want to take it, and the price of the full pack, than mathematically calculating a breakeven point.

After the finish of a race where you didn't buy the full pack, you can return up to 100 cards for 5 credits apiece. So the parking lot near Carthage is doing two things... One is to accumulate programmation and waypoint cards, in case another good starting weather window surfaces. You park near the finish so you can finish and restart without delay. The other is to rack up at least 100 cards to collect 500 credits when the event closes.

Post by iconPost by rowie | 2019-07-03 | 04:33:36
It depends what you mean by "continue the scheme". I myself have never spent a cent on this game which is simply by choice. This of course means I have to set my expectations accordingly as I rarely (actually never so far) compete with a full pack. Generally I aim to be in the top 5% or better in each race and have found this to be relatively easily achievable.
With that in mind, over the first half of this year I have been able to save 16k credits despite generally only competing with 1 or 2 options. So if by "continuing the scheme" you mean; how long can you play before running out of credits? then the answer is; as long as you want provided you kit out your yacht (or don't) for each race economically.
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