Post by iconPost by k1w1 | 2019-06-10 | 14:32:00

Magellan 3 is showing Magellan 2 course.

commenticon 11 Comments
Post by iconPost by k1w1 | 2019-06-10 | 14:34:25
Ok now.
Post by iconPost by tabasco2 | 2019-06-25 | 01:16:27
Magellan 4

Is it real that we should cross the Strait of Magellan with these boats? In general it blows wind from the east, so in narrow areas it would be impossible to pass with the head wind. Any ideas?. In narrow areas we will have a bottleneck of boats. :)

Post by iconPost by toxcct | 2019-06-25 | 09:56:30
@Mak08, all gates buoys seem to be circling in the wrong direction.
Is it only a display issue in the Dashboard, or are they drunk at VR ?

Post by iconPost by mak08 | 2019-06-25 | 10:58:59
I noticed this too. The arrows have the wrong color too. I think this came in when
the mark coordinates tooltip was added (initially stb coordinates were displayed on the port mark and vice versa).
Post by iconPost by toxcct | 2019-06-25 | 11:45:03
So you confirm this is a rendering issue then ?

Regarding the gates and groups, it seems we have 2 possibles routes (one south the Horn, and the other one zigzaging between the shores), both of which seem to validate independently from the other.
So the north route seems shorter, but way more difficult because of the polars (Caravelles can't sail upwind under approx. 60°, which is a pretty big angle), so I'm not sure at all this is a safe route to the French Polynesia...
Post by iconPost by mak08 | 2019-06-25 | 12:06:47
It's a rendering issue, but that's all I can say.

I thought we were not allowed to leave the Horn to stbd, but maybe you're right.
Post by iconPost by toxcct | 2019-06-25 | 13:10:10
Yeah, looking at the gates, we have 4 groups, each containing 2 gates (one north and one south of the Horn).
I guess a group is validated once one gate of this group is validated (and as we cannot validate all of them obviously, it makes it pretty obvious that they allow 2 separate routes ; one shorter but harder, or the classic but longer one south)
Post by iconPost by mak08 | 2019-06-25 | 13:33:20
I'm pretty sure now VR changed the route. See the post by Tarahumara_POR
in the older Magellan thread:

Post by iconPost by zezo | 2019-06-25 | 18:33:09
Hmm the strait would be close to impossible in headwind.

With the grounding report differing between client and server you may never get out of there.

Maybe just wait for favorable winds, the way they actually did it back then.
Post by iconPost by tabasco2 | 2019-06-25 | 22:15:24
that's what I said. It is impossible to cross the Strait of Magellan with these boats with east wind.

Post by iconPost by Spica31 | 2019-06-26 | 13:32:38

Extracts from the VR official announcement of leg 4 this morning UTC+2:

"Cross the Strait of Magellan !

It’s time to write history: For this fourth episode, discover the strait that made Magellan’s legend and sail in the footsteps of the famous explorers. It’s up to you!"

and next :

"This is a new journey of 4200 Miles waiting for you. Establish the best strategy to cross South America and reach Puka Puka Island."

finally :

"Step into the shoes of the explorer who sailed around the globe for the first time in history, in an epic journey full of twists and turns!"

So VR encourages to go through the Strait, but of course they should enhance it with e.g. a port buoy at Cape Horn. This is clearly not sufficient to force skippers to follow the tracks of Magellan: after Punta Arenas, there are many routes around the islands which allow to escape the Strait by the South, so several buoys are required to steer skippers on the historical Magellan route. Unless there are "hidden buoys"?

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