Different algorithms for route planning / Разные алгоритмы планирования маршрута
Post by iconPost by haliz | 2018-02-12 | 14:05:52

Looking through the code I came across an interesting hidden menu called "Router algorithm:"
Tsvetan you had plans to allow players to use different algorithms routing or have you abandoned the idea?

Просматривая код наткнулся на интересное скрытое меню под названием "Router algorithm:"
Цветан у тебя были планы дать возможность игрокам использовать различные алгоритмы прокладка маршрута или ты забросил эту идею?

commenticon 5 Comments
Post by iconPost by zezo | 2018-02-12 | 17:23:04
It was used many years ago with selectable balance between high resolution and wide angle to keep the load under control. That was before affordable amazon/google cloud service existed.


Later I was bringing up cloud instances to do the calculations during the VR wind update times when there was a big spike in the server load.

Now with the gradual wind updates there is no load spike anymore, I have upgraded the server 3 times and sill kep the old machines running to do the load-balancing between them.
Post by iconPost by TomJay | 2018-02-15 | 15:09:10
Is the source code openly available?

Thanks again for a great program.

Tom
'TomJay' VOR
Post by iconPost by zezo | 2018-02-15 | 15:18:43
The client side is - html and javascript.

haliz is asking about the last 5 lines of the chart.pl output.
Post by iconPost by TomJay | 2018-02-16 | 00:24:26
Understand, and thank you again.

Tom

Post by iconPost by haliz | 2018-02-13 | 13:55:47
ok. thank for explaining
I.e. no competing algorithms routing is not expected. :)
border
Topics list
Posts
border
4
border
border
6
border
border
8
border
border
48
border
border
17
border
border
4
border
border
48
border
border
12
border
border
Copyright 2009 by ZEZO.ORG. All Rights Reserved.